![]() ![]() I’m just deflated atm, and i dont see what they could implement without redoing a core part of the game. No pvp on the horizon, no building and conquering strongholds for your clans on the horizon. The open world is basically a loading screen to get to each dungeon/fetch quest. So yeah, items and builds interactions are not interesting what so ever. to the game clock and, also, game dynamic can be -quite- different with different clock length(s). Just makes the game seem less serious and more of a meme rather than a dark serious tone of 1 and 2. Ive only ever won games against people I know IRL. I get the aim for a darker tone, but this edgy 14 year old CoD player level humor of a random npc running out of her house then instantly getting splattered because “Shucks…Lol, thats diablo for youuuu.” Story drowning with random characters (and important ones) you’re supposed to care about though you can see from a mile away they’re going to die because diablo is a meme now with its over the top “Absolutely nothing works out lol” The story is that of a goosebumps level writing unfortunately. Nothing to collect, nothing of variety, nothing exclusively possible in these cellars/tunnels. No point in clearing one place over another. Seems like a placeholder dungeon to make the area seem better or less dead. The random cellars/ dungeons are laughably pointless. We already have crit dmg locked on our gear.Ī twist of random enemy splattered maps you must skip or run by if you wish to actually progress forward, or spend another 10 minutes on another blood shrine event or fetch quest. How’s this fun? Another required must have stat on everything is what it is. Slowed, chill, vulnerable, stun, daze, healthy, unhealthy, distanceĪll these stats quite literally tell you what to do… how to play, as theyre tied to your skill Why these super situational damage stats? There are sunny souls and dark souls, funny souls and dull souls, warm souls and cold souls, kind souls and unforgiving souls, simple souls and. Like people, the souls of board games vary greatly. Like people, board games have strong essences which we experience as we encounter them. Also, I paid my money to post my opinion. So here's a philosophical proposition: board games have souls. Before you come in to ask what the point of this post is, remember you can use your own logic and not read, this is my grieving process for anyone else that has brainrot atm. ![]()
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